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목록Unity3D (108)
Do Something IT
public IEnumerator Play(Animation animation, string clipName, bool useTimeScale, Action onComplete) { //We Don't want to use timeScale, so we have to animate by frame.. if (!useTimeScale) { AnimationState _currState = animation[clipName]; bool isPlaying = true; float _startTime = 0F; float _progressTime = 0F; float _timeAtLastFrame = 0F; float _timeAtCurrentFrame = 0F; float deltaTime = 0F; anim..
[UniteKorea2013] Memory profiling in Unity from Unity Technologies Korea
참조 : 바로가기If you follow this blog, you know that I am having some problems with Unity3d and NGUI. Mostly it’s because I was so familiar with Flash/AS3 that I am feeling kinda lost. But I am getting better at this 2D in a 3D world thing. One of the thing that I miss the most is masks. In Flash they are very easy to use and with them you can do a plethora of effects and animations. Now with bitmap ..
참조 : 바로가기 Recently, I saw some code that looked something like this:StringBuilder builder = new StringBuilder(); builder.Append(String.Format("{0} {1}", firstName, lastName)); // Do more with builder...Now, I don't won't get into arguments about how String.Concat() is more performant here. String.Format() allows code to be more easily localized and it is being used for that purpose here. The rea..