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[unity] loding Progress base logic 본문

Unity3D

[unity] loding Progress base logic

아낙시만더 2012. 10. 8. 10:54
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Reference info : Application.GetStreamProgressForLeve
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class Preloader :MonoBehaviour
{
    public GUISkin skin;
 
    void Update()
    {

        //Wait for both mainmenu&game scene to be loaded (since mainmenu doesnt check on game scene)
        if (Application.GetStreamProgressForLevel(1) >= 1 && Application.GetStreamProgressForLevel(2) >= 1)
            Application.LoadLevel(1);

    }

    void OnGUI()
    {
        GUI.skin = skin;

        GUI.Label(new Rect(Screen.width / 2 - 70, Screen.height / 2 - 12, 140, 25), "Loading: " + (int)(Application.GetStreamProgressForLevel(2) * 100)+"%");
    }

}
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