Unity3D
[유니티 C#]TimeScale 과 독립적으로 작동하는 ParticleSystem
아낙시만더
2014. 10. 1. 15:00
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using UnityEngine; using System.Collections; public class ParticaleAnimator : MonoBehaviour { private void Awake() { particle = GetComponent(); } // Use this for initialization void Start() { lastTime = Time.realtimeSinceStartup; } // Update is called once per frame void Update() { float deltaTime = Time.realtimeSinceStartup - (float)lastTime; particle.Simulate(deltaTime, true, false); //last must be false!! lastTime = Time.realtimeSinceStartup; } private double lastTime; private ParticleSystem particle; }
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